DEVLOG #1 - Launch


Pong Project for KIT 109

  • Made all the sprites myself using  Aseprite
    • In future planning to use this tool for all sprites I make, its a tool I know and understand and have been using it for around two years for simple pixel art, pretty excited to see what i can make with it ;)
  • Majority of components are from the .rar files of  past practicals
  • Ball uses Explosion prefab on death, slightly edited to make it a bit more crazy
  • Restricted Z movement to keep the ball from rotating
  • Ball always moves in a random direction
  • Ball begins slow, but will begin to creep in speed after a while, i wanted to make this process a bit faster but due to it getting to fast and going out into hyperspace I've just left the bounciness as 1.04
  • Created the Player1Controller and Player2Controller using lines of code found in the playermovement component from Practical 3 
  • Players cannot not go outside of bounds

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CONTROLS

PLAYER 1. (LEFT)

W = UP

S = DOWN

PLAYER 2. (RIGHT)

UP ARROW = UP

DOWN ARROW = DOWN

Files

build.zip Play in browser
Mar 14, 2021

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